Inertis
Where resilience becomes momentum.
A gamified study focus app that turns your grind into an adventure. Battle bosses during study raids, complete daily quests, and level up your character as you learn.
Development Progress
Dev Notes
Combat system complete. Boss battles with 3-phase escalation, damage reduction, passive regen, and level-scaled stats. Raids now have chosen durations (25/50/90 min), countdown timers, and infinite boss waves until time runs out.
Added multi-theme support: Sakura (pastel pink), neon purple, and minimal mono, plus the default neon green. Theme picker lives in the nav bar. Character sprite now appears in the combat scene with attack and hurt animations.
Finished the full gamified UI overhaul. Daily quests are live with XP rewards. XP and leveling system added with an exponential curve and quest difficulty scaling per user level.
Feedback & Suggestions
Got an idea or found something off? Drop it here.
Backed by Science
This isn't guesswork. The features are built on actual peer-reviewed studies.